"I've seen some people saying 'how can they cancel something that was finished,'" said Doak, "And to be fair wasn't finished, but it was very far from a car crash and had interesting ideas. Free Radical was hitting milestones but LucasArts simply stopped paying them. The new management immediately set about cutting LucasArts' outgoings by half and cancelling projects. "We were continually trying to improve that, and it was going well, in fact it was going so well that we were going to make two, and they were letting us do some really interesting stuff with the mythology."īut LucasArts had lost faith in Ward's 'reboot', and in early 2008 he left the company. "It was so ambitious because you had to populate an environment like that on a scale like that, so we had some tough nuts to crack," says Doak. It looked like a marriage made in heaven."įree Radical worked on Battlefront 3 from 2006 until its cancellation in 2008. It was also a fantastic tonic for the troops at Free Radical, because you don't have to go very far in development to find someone with Star Wars shit on their desk. We were fairly disappointed with where we were with Haze, and so even though we thought we didn't want to do work for hire as a principle, the fact that the work for hire was Star Wars did make a difference-it's not a bad one. "They had good but very ambitious ideas about technology," said Free Radical co-founder David Doak.
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